
Entertainment University Youth Programs
A 501(c)(3) nonprofit established by ATNetwork, Entertainment University Youth Programs is dedicated to inspiring and empowering young individuals by integrating creativity with practical insights into the business, production, and management realms of music, film, television, fashion, and sports. Our mission is to support students in high school graduation, higher education pursuits, and career goal development. We offer both curriculum-based learning that can be incorporated into school programs and enriching after-school activities for youth aged 13 to 23. Our programs are designed to provide tailored academic opportunities, career guidance, skill development, and connections with industry professionals, businesses, and academic institutions across multiple creative industries.
A 501(c)(3) nonprofit established by ATNetwork, Entertainment University Youth Programs is dedicated to inspiring and empowering young individuals by integrating creativity with practical insights into the business, production, and management realms of music, film, television, fashion, and sports. Our mission is to support students in high school graduation, higher education pursuits, and career goal development. We offer both curriculum-based learning that can be incorporated into school programs and enriching after-school activities for youth aged 13 to 23. Our programs are designed to provide tailored academic opportunities, career guidance, skill development, and connections with industry professionals, businesses, and academic institutions across multiple creative industries.
Program Highlights:
Program Highlights:
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Curriculum-Based Learning:
- Integration with School Programs: Our curriculum seamlessly fits into school academic programs, offering structured learning across music, film, television, fashion, and sports.
- Project-Based Learning: Students engage in hands-on projects, applying their knowledge in practical settings, from music production and film editing to fashion design and sports event planning.
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After-School Program:
- Project-Based Initiatives: Students participate in after-school sessions where they work on producing original content across entertainment and sports, such as short films, fashion collections, music tracks, or sports documentaries.
- Entertainment University Youth Wireless Studios: Mobile studios equipped with iPads to provide flexible, interactive learning experiences in a range of creative fields, from fashion to sports media.
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Entertainment University Youth Full Studios:
- State-of-the-Art Facilities: Professional-grade equipment and software for deep learning and production in music, film, television, fashion, and sports media.
- Sports Media Production: Special focus on sports media, where students learn to create highlight reels, sports documentaries, or live broadcasts of local sporting events.
Program Objectives:
Program Objectives:
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Academic Achievement:
Support students in achieving high school graduation and pursuing higher education opportunities across entertainment, sports, and creative industries. -
Career Exploration:
Assist students in identifying and developing career goals in music, film, television, fashion, sports, and related fields such as media production, marketing, and event management. -
Skill Development:
Provide practical experience and technical training in music, film, television, fashion, and sports production, helping students develop the skills necessary to excel in creative and business aspects of these industries. -
Industry Connection:
Facilitate networking opportunities with industry professionals, businesses, and academic institutions across entertainment and sports sectors, from music producers to fashion designers, filmmakers to sports agents.
Curriculum Overview:
Curriculum Overview:
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Introduction to Entertainment & Sports:
- Basic concepts and career pathways in music, film, television, fashion, and sports.
- Overview of sports industries, including professional sports, media coverage, marketing, and management.
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Project-Based Learning:
- Students engage in projects where they create original content across all five areas—film, TV, music, fashion, and sports. Examples include producing a short film, designing a fashion line, or planning a sports marketing campaign.
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Technical Training:
- Hands-on instruction on industry-standard tools and equipment in each discipline.
- Film & TV: Learn about editing software, camera operation, lighting, and sound design.
- Music: Training in recording, mixing, and mastering techniques using professional music production software.
- Fashion: Students will learn fashion design software, fabric selection, and garment construction.
- Sports: Training on sports media tools, from filming games and interviews to analyzing sports data for marketing or event planning.
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Professional Development:
- Workshops and seminars focused on career skills such as resume building, interviewing, networking, and personal branding.
- Emphasis on Sports Marketing: Understanding how to market athletes, teams, and sports events effectively across various media platforms.
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Mentorship Programs:
- One-on-one and group mentoring with industry professionals, from music producers and fashion designers to sports agents and filmmakers.
- Mentors help students understand the nuances of working in entertainment and sports, guiding them through real-world challenges.
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Sports Management & Media:
- Sports Management: Learn the ins and outs of managing athletes, teams, and sports events, including logistics, operations, and career development for athletes.
- Sports Media Production: Create sports-related content, from commentary and interviews to documentaries and promotional videos for teams or athletes.
- Sports Marketing & Branding: Develop campaigns for athletes, sports leagues, or sports-related products, leveraging social media, sponsorships, and fan engagement.
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Fashion Design & Production:
- Design and produce a fashion line, from conceptualization to the runway.
- Fashion Marketing: Learn how to launch a fashion brand, market it to different demographics, and build an online presence.
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Entertainment Business:
- Understanding the business side of entertainment and sports, including contract negotiations, sponsorships, and intellectual property.
- How to balance the creative aspects of music, film, television, fashion, and sports with the demands of the industry.